Модуль:Sports table/WDL

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Документация

Данный стиль используется с Модуль:Sports table для создания таблиц, в которых указываются победы, ничьи и поражения (win-draw-loss format).

Использование

Простое использование

Исходный код
{{#invoke:Sports table|main|style=WDL

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=Команда нашего двора
|name_BBB=Команда 2
|name_CCC=Команда 3
|name_DDD=Команда 4
|name_EEE={{Футбол|GIB}}
}}
Как это выглядит
Поз Команда⚙️  И В Н П МЗ МП РМ О
1 Команда нашего двора 5 5 0 0 10 0 +10 15
2 Команда 2 5 3 1 1 3 2 +1 10
3 Команда 3 5 3 0 2 3 3 0 9
4 Команда 4 5 1 1 3 1 4 −3 4
5 Гибралтар Гибралтар 5 0 0 5 0 6 −6 0
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]

Для вызова напишите в статье {{#invoke:Sports table|main|style=WDL}}, что вызовет модуль. Название команд указывайте при помощи параметров |team1=, |team2= и так далее. You can use full team names there without spaces if you want, but using codes (as in the example) can make it easier. For each team you now define the wins, draws, losses, goals for and goals against by using |win_TTT=, |draw_TTT=, |loss_TTT=, |gf_TTT= and |ga_TTT= respectively (with TTT replaced by the team code). If you do not define these numbers, it is automatically assumed to be 0. It is good practice though to include them anyway and to align the columns using appropriate spaces (as in the example), so the code is easy to read. The last step now is to define the |name_TTT= parameters which determine what name is shown in the table, you can use wiki markup and templates in here as well. See #Dating to see how to change the update date.

The |showteam= parameter is automatically forwarded from a template call (see #Team highlighting and partial table); the |only_pld_pts= is automatically forwarded to truncated tables, (see #Appearance); the |show_matches= is automatically forwarded to control match result visibility, see #Matches.

Кастомизация

Several things can be customized in these tables

Points, wins or percentage

By default teams are ranked by points, which can be adjusted as follows:

Исходный код
{{#invoke:Sports table|main|style=WDL

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0 |adjust_points_FDT=1.5
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6 |adjust_points_EEE=-1.5

|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}

|winpoints=2
|drawpoints=1
|losspoints=-0.1
}}
Как это выглядит
Поз Команда⚙️  И В Н П МЗ МП РМ О
1 Команда нашего двора 5 5 0 0 10 0 +10 11.5
2 Аргентина Аргентина 5 3 1 1 3 2 +1 6.9
3 Россия Россия 5 3 0 2 3 3 0 5.8
4 Англия Англия 5 1 1 3 1 4 −3 2.7
5 Соединённые Штаты Америки США 5 0 0 5 0 6 −6 −2
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]

As a default a win is worth 3 points, a draw 1 point and a loss 0 points, these values can be overwritten to what you need by |winpoints=, |drawpoints= and |losspoints=. Teams can also start the season with bonus or penalty points, this can be included by using |adjust_points_TTT= for that specific team.

Alternatively teams can also be ranked by wins (set |ranking_style=wins or |ranking_style=percentage respectively)

To order the points column before the played column, use |pts_first=y. To order the percentage column before the played column, use |perc_first=y.

Header options (points for/against and custom other headers)

Исходный код
{{#invoke:Sports table|main|style=WDL
|for_against_style=points
|draw_header=<abbr title="Won after extra time or penalties">W+</abbr>
|team_header=Player
}}
Как это выглядит
Поз Player⚙️  И В W+ П ОЗ ОП РО О
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]

For sports with points for and against rather than goals, setting |for_against_style=points switches the for, against and difference columns to using points instead. The wording of the D (draw) column can be adjusted using |draw_header= and the wording of the Team column can be adjusted using |team_header=. |for_against_style=none removes these columns completely.

The wording of the Grp (group) column can be adjusted using |group_header= in the same way as the draw header.

Order of losses and draws

Исходный код
{{#invoke:Sports table|main|style=WDL|loss_before_draw=true

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
}}
Как это выглядит
Поз Команда⚙️  И В П Н МЗ МП РМ О
1 Команда нашего двора 5 5 0 0 10 0 +10 15
2 Аргентина Аргентина 5 3 1 1 3 2 +1 10
3 Россия Россия 5 3 2 0 3 3 0 9
4 Англия Англия 5 1 3 1 1 4 −3 4
5 Соединённые Штаты Америки США 5 0 5 0 0 6 −6 0
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]

As a default draws are listed before losses. To list losses first, use |loss_before_draw=true.

Goal ratio/goal average

Исходный код
{{#invoke:Sports table|main|style=WDL
|use_goal_ratio=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
}}
Как это выглядит
Поз Команда⚙️  И В Н П МЗ МП СМ РМ О
1 Команда нашего двора 5 5 0 0 10 0 +10 15
2 Аргентина Аргентина 5 3 1 1 3 2 1,500 +1 10
3 Россия Россия 5 3 0 2 3 3 1,000 0 9
4 Англия Англия 5 1 1 3 1 4 0,250 −3 4
5 Соединённые Штаты Америки США 5 0 0 5 0 6 0,000 −6 0
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]

Using |use_goal_ratio=yes use goal ratio instead of goal differential. To change the heading to goal average, use |use_goal_average=yes instead.

Goal percentage

Исходный код
{{#invoke:Sports table|main|style=WDL
|use_goal_percentage=yes

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5             |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |draw_BBB=1 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3             |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |draw_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0             |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=Команда нашего двора
|name_BBB={{Футбол (сборная)|ARG}}
|name_CCC={{Футбол (сборная)|RUS}}
|name_DDD={{Футбол (сборная)|ENG}}
|name_EEE={{Футбол (сборная)|USA}}
}}
Как это выглядит
Поз Команда⚙️  И В Н П МЗ МП РМ О
1 Команда нашего двора 5 5 0 0 10 0 +10 15
2 Аргентина Аргентина 5 3 1 1 3 2 150,0 +1 10
3 Россия Россия 5 3 0 2 3 3 100,0 0 9
4 Англия Англия 5 1 1 3 1 4 25,0 −3 4
5 Соединённые Штаты Америки США 5 0 0 5 0 6 0,0 −6 0
Обновлено для матчей, сыгранных на (дата неизвестна). Источник: [источник?]

Using |use_goal_percentage=yes use goal percentage instead of goal differential. Модуль:Sports table/styledoc

Пример использования

Исходный код
{{#invoke:Sports table|main|style=WDL
|update = future <!-- Для ожидаемых турниров, дата которых находится в будущем, используйте параметр future. После начала турнира уберите этот параметр -->
|start_date = 32 мартобря 3098 года
|source = галактическийфутбольныйчемпионат.земля

<!--Update team positions here-->
|team1=AAA |team2=BBB |team3=CCC |team4=DDD |team5=EEE |team6=FFF |team7=GGG |team8=HHH |team9=III |team10=JJJ |team11=KKK |team12=LLL

<!--Update team qualifications here (defined below)-->
|result1=PRO |result2=CLG |result3=KO |result4=CLPO |result5=ELPO |result8=ELG |result11=RPO |result12=REL

<!--Update team results here and then (if needed) positions above. Dont forget to update the date above (update parameter)-->
|win_AAA=0 |draw_AAA=0 |loss_AAA=0 |gf_AAA=0 |ga_AAA=0 |status_AAA=CQ <!-- Team A -->
|win_BBB=0 |draw_BBB=0 |loss_BBB=0 |gf_BBB=0 |ga_BBB=0 |status_BBB=C <!-- Team B -->
|win_CCC=0 |draw_CCC=0 |loss_CCC=0 |gf_CCC=0 |ga_CCC=0 |status_CCC=A <!-- Team C -->
|win_DDD=0 |draw_DDD=0 |loss_DDD=0 |gf_DDD=0 |ga_DDD=0 |status_DDD=T <!-- Team D -->
|win_EEE=0 |draw_EEE=0 |loss_EEE=0 |gf_EEE=0 |ga_EEE=0 |status_EEE= <!-- Team E -->
|win_FFF=0 |draw_FFF=0 |loss_FFF=0 |gf_FFF=0 |ga_FFF=0 |status_FFF= <!-- Team F -->
|win_GGG=0 |draw_GGG=0 |loss_GGG=0 |gf_GGG=0 |ga_GGG=0 |status_GGG= <!-- Team G -->
|win_HHH=0 |draw_HHH=0 |loss_HHH=0 |gf_HHH=0 |ga_HHH=0 |status_HHH= <!-- Team H -->
|win_III=0 |draw_III=0 |loss_III=0 |gf_III=0 |ga_III=0 |status_III= <!-- Team I -->
|win_JJJ=0 |draw_JJJ=0 |loss_JJJ=0 |gf_JJJ=0 |ga_JJJ=0 |status_JJJ= <!-- Team J -->
|win_KKK=0 |draw_KKK=0 |loss_KKK=0 |gf_KKK=0 |ga_KKK=0 |status_KKK= <!-- Team K -->
|win_LLL=0 |draw_LLL=0 |loss_LLL=0 |gf_LLL=0 |ga_LLL=0 |status_LLL=R <!-- Team L -->

<!--Team definitions (wikilinks in table)-->
|name_AAA = Команда A
|name_BBB = Команда B
|name_CCC = Команда C
|name_DDD = Команда D
|name_EEE = Команда E
|name_FFF = Команда F
|name_GGG = Команда G
|name_HHH = Команда H
|name_III = Команда I
|name_JJJ = Команда J
|name_KKK = Команда K
|name_LLL = Команда L

<!--Table settings and rules-->
|show_limit = <!-- Для больших таблиц чемпионатов добавьте сюда число отображаемых команд. Стадартно отображается 5 команд в статьях о клубных сезонах showlimit = 5 -->
|class_rules = 1) очки; 2) разница забитых и пропущенных голов; 3) количество забитых голов; <!-- Добавьте сюда остальные параметры. -->

<!--Qualification and relegation column definitions, use green for top tournament, then blue followed by yellow, red is elimination. Different levels of same competitions should have different shades in color like green1, green2 and so on.-->
|res_col_header = PQR <!-- All of these may not be needed, Promotion (P), Qualification (Q) and Relegation (R) -->
|col_PRO = green1 |text_PRO = Выход в...
|col_KO  = green1 |text_KO  = Проход в следующую стадию
|col_CLG = green1 |text_CLG = Квалификация в...<!-- викиссылка -->
|col_CLPO= green2 |text_CLPO= Квалификация в...<!-- викиссылка -->
|col_ELG = blue1  |text_ELG = Квалификация в...<!-- викиссылка -->
|col_ELPO= blue2  |text_ELPO= Квалификация в...<!-- викиссылка -->
|col_RPO = red2   |text_RPO = Квалификация в...<!-- викиссылка -->
|col_REL = red1   |text_REL = Выбывание в...<!-- викиссылка -->
}}
Как это выглядит
Поз Команда⚙️  И В Н П МЗ МП РМ О Повышение, квалификация или выбывание
1 Команда A (Ч, К) 0 0 0 0 0 0 0 0 Выход в...
2 Команда B (К) 0 0 0 0 0 0 0 0 Квалификация в...
3 Команда C (С) 0 0 0 0 0 0 0 0 Проход в следующую стадию
4 Команда D (Н) 0 0 0 0 0 0 0 0 Квалификация в...
5 Команда E 0 0 0 0 0 0 0 0 Квалификация в...
6 Команда F 0 0 0 0 0 0 0 0
7 Команда G 0 0 0 0 0 0 0 0
8 Команда H 0 0 0 0 0 0 0 0 Квалификация в...
9 Команда I 0 0 0 0 0 0 0 0
10 Команда J 0 0 0 0 0 0 0 0
11 Команда K 0 0 0 0 0 0 0 0 Квалификация в...
12 Команда L (В) 0 0 0 0 0 0 0 0 Выбывание в...
Первые матчи пройдут 32 мартобря 3098 года. Источник: галактическийфутбольныйчемпионат.земля
Правила классификации: 1) очки; 2) разница забитых и пропущенных голов; 3) количество забитых голов;
(С) Команда вышла в следующий раунд; (Ч) Чемпион; (К) Команда квалифицировалась в указанную стадию; (В) Выбывшая команда; (Н) Команда квалифицировалась в турнир, но его конкретная стадия пока неизвестна.
-- Стили для турнирной таблицы в футболе
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')

	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '12em'
	local sort_text = yesno(Args['sortable_table'] or 'no') and ' sortable' or ''
	local show_played = not yesno(Args['hide_played'] or 'no')
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')
	table.insert(t,'{| class="wikitable'..sort_text..'" style="text-align:center;"\n')			-- Open table
	-- Table title
	if Args['title'] or Args['table_header'] then
		table.insert(t,'|+ ' .. (Args['title'] or Args['table_header']) .. '\n')
	end
	-- Custom header options
	local played_head_text = Args['pld_header'] or '<abbr title="Игры">И</abbr>'
	local draw_head_text = Args['draw_header']
		or (yesno(Args['use_tie'] or 'no') and '<abbr title="Равны">Р</abbr>') or '<abbr title="Ничьи">Н</abbr>'
	local group_head_text = Args['group_header'] or '<abbr title="Группа">Гр.</abbr>'
	local team_head_text = Args['team_header'] or 'Команда'
	local away_goals_head_text = Args['away_goals_header'] or '<abbr title="Выездные голы">ВГ</abbr>'
	local bonus_head_text = Args['bonus_header'] or '<abbr title="Бонусные очки">БО</abbr>'
	local rw_head_text = Args['rw_header'] or '<abbr title="Раундов выиграно">РВ</abbr>'
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false
	-- What to rank the teams by
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local show_points, show_wperc, show_perc, show_ppg = false, false, false, false
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' or ranking_style=='none' then
		-- Based on wins
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		show_wperc = true
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		show_ppg = true
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		show_perc = true
		show_points = true
	elseif ranking_style=='ppgpts' then
		-- Based on ppg and points
		show_ppg = true
		show_points = true
	else
		-- Based on points
		show_points = true
	end
	local pts_perc_first = yesno((show_points and Args['pts_first']) or (show_perc and Args['perc_first']) or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	-- Use points instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = 'М'
		fa_word_sing = 'Мяч'
		fa_word_plur = 'Мячей'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'Ф'
		fa_word_sing = 'фрейм'
		fa_word_plur = 'Фреймов'
	elseif for_against_style=='m' or for_against_style=='match' or for_against_style=='matches' then
		fa_letter = 'М'
		fa_word_sing = 'Матч'
		fa_word_plur = 'Матчей'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'И'
		fa_word_sing = 'Игра'
		fa_word_plur = 'Игр'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'О'
		fa_word_sing = 'Очко'
		fa_word_plur = 'Очков'
    elseif for_against_style=='s' or for_against_style=='set' or for_against_style=='sets' then
        fa_letter = 'С'
        fa_word_sing = 'Сет'
        fa_word_plur = 'Сетов'		
    elseif for_against_style=='r' or for_against_style=='run' or for_against_style=='runs' then
        fa_letter = 'Р'
        fa_word_sing = 'Ран'
        fa_word_plur = 'Ранов'
	elseif for_against_style=='g2' or for_against_style=='goal2' or for_against_style=='goals2' then
		fa_letter = 'Ш'
		fa_word_sing = 'Шайба'
		fa_word_plur = 'Шайб'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = 'М'
		fa_word_sing = 'Мяч'
		fa_word_plur = 'Мячей'
	end
	-- Whether to use goal ratio (goal average) instead
	local do_ratio = yesno(Args['use_goal_ratio'] or 'no')
	local do_average = yesno(Args['use_goal_average'] or 'no')

	-- Whether to use goal percentage instead
	local do_percentage = yesno(Args['use_goal_percentage'] or Args['use_point_percentage'] or 'no')

	local do_point_for_avg = yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no')

	-- Whether to suppress the GR/GA/G% column entirely
	local do_difference = yesno(Args['use_goal_diff'] or 'yes')

	-- Use games behind header
	local show_GB = yesno(Args['show_GB'] or 'no')

	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,'2.5em',pos_label)						-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,'2.5em',group_head_text)					-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)			-- Team col
	if pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,'2.5em','<abbr title="Очки">О</abbr>')							-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,'3.5em','<abbr title="Процент побед">% побед</abbr>')				-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,'3.5em','<abbr title="Очков за игру">ОЗИ</abbr>')						-- Points per game col
		end
	end
	if show_played then
		tt = p_sub.colhead(tt,'2.5em',played_head_text)											-- Matches played col
	end
	if full_table then
		if show_win then
			tt = p_sub.colhead(tt,'2.5em','<abbr title="Выигранные матчи">В</abbr>')			-- Win col
		end
		if loss_first then
			if show_loss then
				tt = p_sub.colhead(tt,'2.5em','<abbr title="Поражения">П</abbr>')				-- Loss col
			end
			if show_draw then
				tt = p_sub.colhead(tt,'2.5em',draw_head_text)									-- Draw col
			end
		else
			if show_draw then
				tt = p_sub.colhead(tt,'2.5em',draw_head_text)									-- Draw col
			end
			if show_loss then
				tt = p_sub.colhead(tt,'2.5em','<abbr title="Поражения">П</abbr>')				-- Loss col
			end
		end
		if rounds_won then
			tt = p_sub.colhead(tt,'2.5em',rw_head_text)			-- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				tt = p_sub.colhead(tt,'2.5em','<abbr title="'..fa_word_plur..' забито">'..fa_letter..'З</abbr>')			-- For col
				tt = p_sub.colhead(tt,'2.5em','<abbr title="'..fa_word_plur..' пропущено">'..fa_letter..'П</abbr>')			-- Against col
			end
			if do_ratio or do_average then
				local ratio_word = do_ratio and 'Соотношение' or 'Соотношение'
				local ratio_letter = do_ratio and 'С' or 'С'
				tt = p_sub.colhead(tt,'2.5em','<abbr title="Соотношение ' .. mw.ustring.lower(fa_word_plur) .. '">С'..fa_letter..'</abbr>')			-- Ratio col
			elseif do_percentage then
				tt = p_sub.colhead(tt,'2.5em','<abbr title="Процент ' .. mw.ustring.lower(fa_word_plur) .. '">%'..fa_letter..'</abbr>')				-- Percentage col
			elseif do_point_for_avg then
				tt = p_sub.colhead(tt,'2.5em','<abbr title="'..fa_word_plur..' за матч">'..fa_letter..'ОЗМ</abbr>')									-- Points per match
			end
			if do_difference then
				tt = p_sub.colhead(tt,'2.5em','<abbr title="Разница ' .. mw.ustring.lower(fa_word_plur) .. '">Р'..fa_letter..'</abbr>')				-- Difference col
			end
		end
	end
	if show_away_goals then
		tt = p_sub.colhead(tt,'2.5em',away_goals_head_text)										-- Away goals col
	end
	if show_bonus_points then
		tt = p_sub.colhead(tt,'2.5em',bonus_head_text)											-- Bonus points col
	end
	if not pts_perc_first then
		if show_points then
			tt = p_sub.colhead(tt,'2.5em','<abbr title="Очки">О</abbr>')						-- Points col
		end
		if show_perc then
			tt = p_sub.colhead(tt,'3.5em','<abbr title="Процент побед">% побед</abbr>')			-- Win percentage col
		elseif show_wperc then
			tt = p_sub.colhead(tt,'3.5em','<abbr title="Процент побед">% побед</abbr>')			-- Win percentage col
		end
		if show_ppg then
			tt = p_sub.colhead(tt,'3.5em','<abbr title="Очков за игру">ОЗИ</abbr>')				-- Points per game col
		end
	end
	if full_table then
		if show_GB then -- Games behind header
			tt = p_sub.colhead(tt,'2.5em','<abbr title="Игр сыграно">ИС</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

-- Numeric alignment
local function num_align(num, digits)
	if tonumber(digits) and tonumber(num) then
		local n = tonumber(num)
		digits = tonumber(digits)
		if digits == 1 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden; color:transparent;">0</span>' .. num
			end
		elseif digits == 2 then
			if n >= 0 and n < 10 then
				return '<span style="visibility:hidden; color:transparent;">00</span>' .. num
			elseif n >= 10 and n < 100 then
				return '<span style="visibility:hidden; color:transparent;">0</span>' .. num
			end
		end
	end
	return num
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows

	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')

	-- Get custom/default options for in table
	local show_win = yesno(Args['show_win'] or 'yes')
	local show_draw = yesno(Args['show_draw'] or 'yes')
	local show_loss = yesno(Args['show_loss'] or 'yes')
	local win_points = tonumber(Args['winpoints'])				or (show_draw and 3 or 2)
	local draw_points = tonumber(Args['drawpoints'])			or (show_draw and 1 or 0)
	local loss_points = tonumber(Args['losspoints'])			or (show_draw and 0 or 1)
	local rw_points = tonumber(Args['rwpoints'])				or 1
	local digits = Args['digitpad']

	local total_row_name = 'SPORTS_TABLE_TOTAL'
	-- Add to tallies if enabled
	if yesno(Args['show_totals'] or 'no') and (team_code_ii ~= total_row_name) then
		for k,v in ipairs({'win', 'draw', 'loss', 'gf', 'ga', 'adjust_points', 'startpoints'}) do
			Args[v .. '_' .. total_row_name] = 
				(tonumber(Args[v .. '_' .. total_row_name]) or 0) 
				+ (tonumber(Args[v .. '_' .. team_code_ii]) or 0)
		end
	end

	-- Order of draws and losses --
	local loss_first = Args['loss_before_draw'] or Args['loss_before_tie'] or false

	-- Optional rounds won
	local rounds_won = yesno(Args['show_rw'] or Args['rounds_won'] or 'no')

	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local draws = tonumber(Args['draw_'..team_code_ii]) 		or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local rw = tonumber(Args['rw_'..team_code_ii])				or 0
	local gfor = tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '0') or '?'
	local gaig = tonumber(Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '0') or '?'
	local s_pts = (tonumber(Args['adjust_points_'..team_code_ii]) or 0) + (tonumber(Args['startpoints_'..team_code_ii]) or 0)
	local hth_local = yesno(Args['show_hth'] or 'yes') and Args['hth_'..team_code_ii] or nil
	local ranking_style = string.lower(Args['ranking_style'] or 'pts')
	local pct_style = string.lower(Args['pct_style'] or 'ratio')

	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw + s_pts

	if Args['goalpoints'] and tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii]) then
		points = points + (tonumber(Args['goalpoints']) or 1)*tonumber(Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii])
	end

	local matches_text = matches
	if tonumber(Args['win_'..team_code_ii]) == nil or tonumber(Args['draw_'..team_code_ii]) == nil or tonumber(Args['loss_'..team_code_ii]) == nil then
		matches = tonumber(Args['matches_'..team_code_ii]) or matches
		matches_text = Args['matches_'..team_code_ii] or matches
	end

	local win_perc = ''
	local ppg = ''
	if tonumber(matches) == nil or matches == 0 then
		-- Escape for zero matches
		win_perc = '&mdash;'
		ppg = '&mdash;'
	else
		--Some sports use draw as well
		win_perc = (pct_style == 'ratio') and
			mm._precision_format((2*wins + draws) / (2*matches), 3) or
			mm._precision_format(100*(2*wins + draws) / (2*matches), 2)
		ppg = mm._precision_format(points / matches, 2)
		if (losses > 0 or draws > 0) and pct_style == 'ratio' then
			-- Drop the leading zero (from the string)
			win_perc = string.sub(win_perc,2,string.len(win_perc))
		end
	end
	if ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='wpct' then
		if matches == 0 then
			win_perc = '&mdash;'
		else
			win_perc = mm._precision_format(100 * wins / matches, 2)
		end
	end

	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end

	-- Comparison of for against
	local gcomp = nil
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local skip_sign
	if yesno(Args['use_goal_ratio'] or 'no') or yesno(Args['use_goal_average'] or 'no') then
		-- Now it is the goal ratio/goal average
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(Args['use_goal_percentage'] or 'no') then
		-- Now it is the percentage
		if (gfor == '?') or (gaig == '?') or gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	elseif yesno(Args['use_point_percentage'] or 'no') then
		-- Now it is the point percentage
		if (gfor == '?') or (gaig == '?') or (gfor + gaig) <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(100 * gfor / (gfor + gaig) , 2)
		end
	elseif yesno(Args['use_goals_per_match'] or Args['use_points_per_match'] or 'no') then
		-- Now it is the point for average
		if (gfor == '?') or matches <= 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / matches , 1)
		end
	end
	
	-- Разница отдельно
	local gcomp_diff = nil
	if yesno(Args['use_goal_diff'] or 'yes') then
		-- It's goal difference
		if (gfor == '?') or (gaig == '?') then
			gcomp_diff = '&mdash;'
		else
			gcomp_diff = gfor - gaig
			-- Formatting with signs
			if gcomp_diff>0 then
				gcomp_diff='+'..gcomp_diff
			elseif gcomp_diff < 0 then
				gcomp_diff='&minus;'..-gcomp_diff
			end
		end
	end
	-- Use actual values if gfor or gaig is not numeric
	if (gfor == '?') then gfor = Args['gf_'..team_code_ii] or Args['pf_'..team_code_ii] or '' end
	if (gaig == '?') then gaig = Args['ga_'..team_code_ii] or Args['pa_'..team_code_ii] or '' end

	-- Show games behind
	local show_GB = yesno(Args['show_GB'] or 'no')
	local GB_text = '&mdash;'
	if show_GB then
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = num_align(GB_num,digits)
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..num_align(-GB_num,digits)
			end
		end
	end

	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist

	-- What to rank the teams by
	local rank_points, rank_perc, rank_wperc, rank_ppg = false, false, false, false
	local win_fw, win_string

	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight:bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='wperc' or ranking_style=='win percentage' or ranking_style=='%w' then
		-- Based on percentage
		rank_wperc = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppg' or ranking_style=='points per game' or ranking_style=='ptspergame' then
		-- Based on points per game
		rank_ppg = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='percpts' or ranking_style=='%pts' then
		-- Based on percentage and points
		rank_perc = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='ppgpts'  then
		-- Based on ppg and points
		rank_ppg = true
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	local show_played = not yesno(Args['hide_played'] or 'no')
	local show_away_goals = yesno(Args['show_away_goals'] or 'no')
	local show_bonus_points = yesno(Args['show_bonus_points'] or 'no')
	local pts_perc_first = yesno((rank_points and Args['pts_first']) or ((rank_perc or rank_wperc) and Args['perc_first']) or 'no')
	-- Row building
	if (tonumber(Args['adjust_points_'..team_code_ii]) and tonumber(Args['startpoints_'..team_code_ii])) then
		table.insert(t,'[[Категория:Страницы, использующие спортивную таблицу с настройками и начальными точками]]\n')
	end
	if pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight:bold; text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches_text..'\n')			-- Played
	end
	if full_table then
		-- Use actual values if wins, draws, and losses are not numeric
		if (wins == 0 and draws == 0 and losses == 0) then
			local function numorval(s)
				return s and ((s == '' and 0) or tonumber(s) or s) or 0
			end
			wins = numorval(Args['win_'..team_code_ii])
			draws = numorval(Args['draw_'..team_code_ii])
			losses = numorval(Args['loss_'..team_code_ii])
		end
		if show_win then
			table.insert(t,'| style="'..win_fw..bg_col..'" |'..num_align(wins,digits)..win_string..'\n')			-- Won
		end

		if loss_first then
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n')					-- Lost
			end
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n')					-- Drawn
			end
		else
			if show_draw then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(draws,digits)..'\n')					-- Drawn
			end
			if show_loss then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(losses,digits)..'\n')					-- Lost
			end
		end
		if rounds_won then
			if tonumber(Args['rw_' .. team_code_ii] or 0) == nil then
				rw = Args['rw_' .. team_code_ii] or ''
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rw..'\n')												-- Rounds won
		end
		if not hide_for_against then
			if not yesno(Args['hide_for_against_columns'] or 'no') then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gfor,digits)..'\n')						-- GF
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..num_align(gaig,digits)..'\n')						-- GA
			end
			if gcomp then
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')										 -- Goal comparison
			end
			if gcomp_diff then			
				table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp_diff..'\n')									-- Goal comparison - отдельно разница
				end
		end

	end
	if show_away_goals then
		table.insert(t,'| style="'..bg_col..'" | '..(Args['away_goals_'..team_code_ii] or '')..'\n')
	end
	if show_bonus_points then
		if s_pts < 0 then
			table.insert(t,'| style="'..bg_col..'" | &minus;'..num_align(-s_pts,digits)..'\n')
		else
			table.insert(t,'| style="'..bg_col..'" | '..num_align(s_pts,digits)..'\n')
		end
	end
	if not pts_perc_first then
		if rank_points then
			-- Add &minus; for negative point totals
			if points<0 then
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | &minus;'..num_align(-points,digits)..hth_string..'\n')
			else
				table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..num_align(points,digits)..hth_string..'\n')
			end
		end
		if rank_perc then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
		elseif rank_wperc then
			table.insert(t,'| style="font-weight:bold; text-align:right;'..bg_col..'" | '..win_perc..hth_string..'\n')
		end
		if rank_ppg then
			table.insert(t,'| style="font-weight:bold;'..bg_col..'" | '..ppg..hth_string..'\n')
		end
	end
	if show_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')			-- GB
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Команда вышла в следующий раунд', C='Чемпион', D='Команда дисквалифицирована', 
		E='Команда выбыла', G='Гости', H='Хозяева', O='Победитель плей-офф', P='Команда вышла в дивизион уровнем выше', Q='Команда квалифицировалась в указанную стадию',
		R='Выбывшая команда', T='Команда квалифицировалась в турнир, но его конкретная стадия пока неизвестна'}
	local status_letters = (Args['status_order'] or '') .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'

	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args['status_pos'] or '')
	local status_position = 'after'			-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, '') do
		status_called[l] = false
		status_code[l] = status_code[l] or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')

		if Args['status_text_' .. l] then
			status_code[l] = Args['status_text_' .. l]
		end
	 end

	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp